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Guitar Hero: Live : ウィキペディア英語版
Guitar Hero Live

| genre = Rhythm
| modes = Single-player, multiplayer
}}
''Guitar Hero Live'' is a music video game developed by FreeStyleGames and published by Activision. It was released for PlayStation 3, PlayStation 4, Wii U, Xbox 360, and Xbox One in October 2015 and to iOS devices including Apple TV in November 2015.
The game serves as a reboot of the ''Guitar Hero'' franchise, being the first new entry in the series since ''Warriors of Rock'' in 2010. ''Guitar Hero Live'' introduces major changes to the core gameplay and experience of the ''Guitar Hero'' franchise, including a revamped guitar controller with a new, 6-fret layout, and a new in-game presentation style that utilizes full motion video to simulate a real-world concert setting from the perspective of the guitarist. A new ''GHTV'' mode encompasses curated playlists in the style of music television channels, and forgoes the traditional use of downloadable content that previous ''Guitar Hero'' games had used in favor of the ability to earn or purchase on-demand "plays" of songs from an online library.
''Guitar Hero Live'' was released to generally positive reception, with critics praising the new controller design for providing trickier and more realistic gameplay in comparison to previous ''Guitar Hero'' games, as well as the wider variety of content available via the ''GHTV'' mode. The main ''Live'' portion of the game received mixed reviews, with critics panning its weak soundtrack, lack of multiplayer, and describing the live action footage as being self-aware, exaggerated, and "campy". The ''GHTV'' mode also received mixed reception for its reliance on microtransactions, and the inability to permanently purchase songs to own.
==Gameplay==

''Guitar Hero Live'' follows similar gameplay to previous installments in the series, requiring players to use a guitar-shaped controller with buttons and a strum bar to match notes on a scrolling "highway" corresponding to notes played in a song. In contrast to the previous five-button design, the ''Guitar Hero Live'' controller features six buttons arranged into two rows of three. The frets are represented by three scrolling lanes on-screen, containing either black or white notes representing the two rows. Lower difficulty levels use one row of buttons, while higher difficulties may include "chords" that use a combination of buttons from both rows.〔 The game typically maps out power chords to use the top row of buttons, while modifications of those chords include others from the bottow row.〔 Notes may be held and sustained, indicated by trailing lines after the note markers, during which the player can use the guitar's whammy bar to alter the held note's pitch for effect. Fast-moving sections of songs may employ the use of hammer-on and pull-off notes, marked with a special outline, which can be played without using the strum bar. The game also retains the concept of open strumming introduced in previous ''Guitar Hero'' titles, represented as a horizontal bar across the lanes and requiring the player to hit the strum bar without pressing any fret keys. The player is able to select one of four difficulty levels which affect the number and complexity of the note patterns they have to hit, and the speed at which the on-screen display scrolls.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Guitar Hero Live」の詳細全文を読む



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